![]() ![]() A Tactical Squad, for example, went from 300 points, to 150. In 3rd Edition, to fool people into thinking they could play bigger games for the same amount of points, Games Workshop just cut all of the point values roughly in half. Veteran Sergeant wrote: The real difference, however, is points costs. The real difference, however, is points costs. You could always have them be Space Marine allies, and count them as Power Armor, right? Yeah, the Exo-Armor and the trikes are harder to do, but hey, there isn't a single model line that hasn't had models become obsolete in the last 20 years. ![]() Since there isn't a Move stat anymore, and the Squat models mostly wear flak armor anyway, you can translate most the model range over. So, by today's standards with the "forced balance" of the Force Org Chart, you could create a pretty absurd gunline army.īut, really, the best way to do modern Squats is to use them as IGuard. You could literally spam an entire list of heavy weapons with no required HQ/Support choices, haha. Squat Thunderer squads with 5 man, 5 heavy weapons. It was also collected as part of the rules updates in the Warhammer Compilation.īut yeah, the last Squats list was in the Black Book Codex that came as part of the 2nd Edition boxed set. The Space Marines eventually got T4 in one of the early, early White Dwarf articles that was retroactive. Here are a couple of the newer ones (ignore the AT-43 walker ) There is a kickstarter coming early next year for Warpath (Mantic's mass-combat system for anyone who doesn't know), and apparently they have got some quite exciting, and far more developed, concepts lined up. That being said they have done some newer components (metal for now, will be resin in the future) I think are pretty damned nice and give some indication of what they will be in the future. I agree, they were a bit of a disappointment, even to my dwarf-in-space-starved appetites. the fantasy (Kings of War) miniatures, with sci-fi guns added. ![]() The first Forge Father stuff suffered from the very limited resources Mantic were employing at the time - i.e. As dated as they are, the RT-era Squat models are better than most of what Mantic has put out so far. But, I've got sick of waiting to be honest and there are a few worthy alternatives out there now.Ĭodemonkey wrote: Well, thanks to Mantic, the models exist to make a pretty OK Squats army (Forgefathers) All you need is rules.Īnd better models. There have been loads of rumours that GW will run with a Demiurg race (new 'dwarves in space', with a new background not connected to those eaten by the Tyranids), and someone I know even reckoned that there are a bunch of proto-types just sat on the shelves at GW towers, waiting for a release window. I think the Epic version of squats was the most well developed - the war engines in particular made them a fairly popular army during that era, and they were certainly a lot more common than their 40k counterparts. It completely destroyed the character balance and development of the book by the way.īut, we've now got new games developers, new writers, who have presumably replaced one of the top guys at GW who previously said "I'll quit the company before allowing any mention of Squats in 40k" (guessing that person has quit now, although I never found out who is was who had said it! I have a few guesses however.) and these new guys are obviously prepared to have a little bit of a laugh and a joke about it. This extended from banning their mention on the official GW forums back when they were running (absolutely hilarious, and users constantly used to troll the mods over it - there was even an official rule saying "no mention of squats"!) to the one which I find the most extreme (and, TBH, a little bit creepy) - in the 'Inquisition War' novels by Ian Watson, the Squat character is actually written out of the book, and replaced with a tech-priest. It's pretty amusing that many new players, just buying the 6th edition rulebook, are asking the question 'what the hell are squats'? It shows how effective GWs efforts to completely erase them from 40k folklore have been. ![]() I had Squat armies for both 40k and epic back in the day (hence the avatar), stopped playing towards the end of 2nd edition and when I came back in 4th they had been subbed out of the game! Essentially the army and concept didn't receive the attention it needed, and so we are left now with 25 year-old minis for people to laugh at and ridicule, when comparing them to modern day minis which have been made for a very different 40k universe to the one that existed back then. ![]()
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